For example, many early game trinkets provide a mediocre benefit at the cost of a speed debuff. They can make a huge difference if used intelligently, but can also sabotage your team if you equip them with abandon. With a few flexible characters though, you can realign your party order without wasting turns on pure movement or * gasp*, passing. If you stack your team with too many position-dependent classes (Lepers, back-line Vestals), you can easily be killed by even weak monster parties if they can shuffle you around. Skills that let characters make a useful action (attacking/debuffing enemies, buffing themselves, etc.) while moving forward or back are AMAZING. It’s easy to focus on flashy, easy to understand classes like the Crusader, Man-at-Arms, and Vestal, but don’t underestimate classes like the Jester, Highwayman, and Gravedigger. Make sure to cultivate at least a handful of warriors in your roster that have repositioning skills. Resting right before a boss and stacking buffs is also an obvious but effective strategy. Several characters also have buffs they can apply during a camp that will make a mission much easier if used early-ish or in the middle of a dungeon. With the right camping skills, you can often end up with less overall stress on a medium-length mission than a short one if you rest near the end of the run.
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